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Andrew Flicker's avatar

Some interesting ideas here, but it does seem like your games involve a lot more romance / eroticism than my own have- in my experience, that's an area that a lot of players are conflicted about including or strongly referencing at the table. (Done badly, of course, it can be *very* uncomfortable for some!)

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Zynkypria's avatar

Plotting possible character arcs is really important! Thank you for writing this up somewhere I can send my tablemates to.

I love this method because it allows for some really interesting options over a longer campaign. For my own example, I'm currently playing a paladin from a monotheistic ethnoreligious group (think a cultish combination of Judaism and the Spanish Inquisition) who is just now venturing out into the wider world. The character arc I'm hoping she'll follow is that she realizes her deity is a third-rate asshole who started a holy war (with the setting's equivalent of the Roman Empire) for his own amusement, and that there is more than one god. However, around the table I've been very explicit that the other characters' influence on her will decide which path she goes down. There's always the potential for her to--like any member of a cult--double down on her beliefs (and start murdering people in the name of her god) if she gets pushed too far.

The options--multiple possible and probable endpoints--are the key to why this works so well. Finding out, one roll at a time, what the middle looks like is the fun part.

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