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I have lately been fascinated by the mythological concepts in Path of Exile; one of the scariest deities you encounter is Kitava, the Hungering One; your “devourer” creatures are similar although not necessarily identical. There are also the brother deities Innocence and Sin, the first of which sort of alternates between what in D&D alignment cliches would be called Lawful Good and Lawful Evil, depending on how arrogant his own followers are; the second is at least presently being portrayed as a humble and generally good deity, using his godly title “Thief of Virtue” to become a sort of Prometheus, although given that all deities in the setting are in some sense “god climbers” as well, this may change as the setting continues to develop.

Corpse Balls are a cool creature type. It would amuse me to see an adventure in which the concepts are introduced over time, then dropped/forgotten for a bit, only for the party to later find themselves stranded on a miserable planet covered in decayed junk, only to realize that underneath whatever layer of non-living material platform is currently protecting them, a big gassy corpse-ball is carrying them through space.

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I'd be very interested to see how your setting works out. I am a big fan of more interesting mechanics, and I guess by interesting I mean those that add depth to the characters and environment. However, I find that I usually fall into the minority crowd. People seem to generally want to hit things and win for fame and glory, or gain lots of loot and experience. End of story. Maybe your setting does not toy with the general need of people to vicariously explore their own hero journey through an avatar..? So then are you simply suggesting to throw in some new monsters and concepts, but leave the game ideals as are (with the exception of the concept of a Fate weaver)?

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